Our ServicesDesign

UI/UX design that makes a complex product feel obvious

Marketing pages have to persuade once; product interfaces have to be used, sometimes every working day. We design the flows, screens and states behind web applications, dashboards, booking systems and content-heavy sites. That includes the Bubble.io products we have shipped and the web admin panels running behind live mobile apps.

What You Get

Included as standard on every engagement — not an upsell list.

User and task mapping

We list every role that touches the product and what each of them is trying to finish, then map the shortest honest route through it. Screens then exist because a real task needs them, not because a competitor happens to have one.

Flow and information architecture

Navigation, hierarchy, naming and grouping are decided before pixels. On admin panels and marketplaces this is most of the work: getting the object model and the labels right is what stops staff guessing where anything lives.

Wireframes for every screen and every state

Not only the happy path. Empty states, loading, partial data, permission errors, validation failures and long-content overflow all get drawn, because those are precisely the screens that make a product feel unfinished when nobody designed them.

High-fidelity UI and a component library

Buttons, inputs, selects, tables, modals, tabs, toasts and cards are designed once with all their states, then assembled into screens. Because developers build from components, the twentieth screen costs a fraction of the first one.

Interactive prototype for real testing

A clickable prototype you can put in front of actual users, staff or investors before a line of code exists. Changing a flow in Figma takes an afternoon; changing the same flow after it is built takes a sprint and a budget conversation.

Accessibility and input ergonomics

Keyboard order, visible focus, target sizes, contrast on data-dense screens, and form errors that say what to fix rather than that something went wrong. Applied through the component library so it holds across every screen automatically.

How We Deliver It

Stage by stage, with the approval points marked. UI/UX Design follows the same rhythm on every project.

  1. Product discovery

    We work through the purpose, the user roles, the permissions and the data the product holds. On Bubble.io and web-app work this doubles as a first pass at the data model, because interface problems are usually structure problems wearing a costume.

  2. Flows and information architecture

    We diagram each core journey end to end and agree the navigation model. You approve flows before screens, which is the cheapest possible place to discover a step nobody actually needed.

  3. Wireframes and behaviour rules

    Greyscale screens for every route, including the awkward states. We annotate the rules alongside them — what happens on save, what an administrator sees that a member does not — so the build has answers rather than assumptions.

  4. UI system and screen design

    We design the component library, then compose the screens from it at desktop and mobile widths. Data tables, filters and long forms get particular attention, because that is where product interfaces usually fail first.

  5. Prototype, test, refine

    We assemble the clickable prototype, walk stakeholders or users through it, and fold what we learn back into the screens before anything is handed to development.

What You Receive

The concrete artefacts handed over at the end — files, access and documentation you keep.

  • User-role and task map for the whole product
  • End-to-end flow diagrams for every core journey
  • Wireframes for all screens, including empty, loading and error states
  • High-fidelity UI screens at desktop and mobile widths
  • Reusable component library with every interaction state
  • Clickable Figma prototype for testing and demos
  • Annotated behaviour, permission and validation notes for developers
  • Accessibility specification covering focus order, contrast and target sizes

Ideal for

If two or three of these sound like your situation, this is the right place to start.

  • You are building a web app, dashboard or marketplace rather than a brochure site
  • Users keep asking support how to do something the product already does
  • The product grew feature by feature and the navigation stopped making sense
  • You need something clickable to test with users or show investors before building
  • Your mobile app needs a web admin panel that operations staff can actually run
  • Sign-up, onboarding or checkout is where people quietly drop out

Tools we use

Standard, portable tooling. The licences, accounts and source stay in your name, so nothing here is a reason you cannot leave.

  • Figma
  • Bubble.io
  • React
  • Next.js
  • WordPress
  • ACF
  • Lighthouse

Live projects where this work did the heavy lifting:

What we have written about this, in more depth than a service page allows:

Frequently Asked Questions

The questions we get asked most about UI/UX Design.

UX is the decision-making: who uses this, what they are trying to finish, what order the steps go in, and what the product should do when something goes wrong. UI is how those decisions become visible and touchable through layout, type, colour, components and states. We do both in one engagement, because splitting them tends to produce beautiful screens on which nobody can complete a task.
Yes. We have shipped Bubble.io applications across marketplaces, AI tools and reporting platforms, so we design knowing what Bubble does cheaply and what it fights. Repeating groups, responsive engine behaviour, native input limitations and page-load patterns all shape the design before it reaches the editor. The result is a design that ships close to what you approved, rather than one quietly compromised during the build.
Often, yes. We audit the journeys where users actually stall — usually onboarding, search, checkout or one core creation task — and redesign those against your existing visual language. You get targeted screens and component updates instead of a rebuild. If the underlying information architecture is the real problem we will say so, because restyling a confusing structure only makes it confusing in better fonts.
We build the clickable prototype and are happy to moderate sessions with five to eight of your users, which is usually enough to surface the serious problems. We do not run large quantitative studies or recruit research panels; for that you want a dedicated research firm. What we do reliably is turn what those sessions reveal into changed screens within days rather than months.
You get the Figma file with a documented component library, every state drawn, and annotations covering behaviour, permissions, validation and responsive rules. We run a walkthrough call with whoever is building it and stay reachable for the questions that always appear mid-build. When we are building it ourselves, that same documentation becomes our own implementation checklist.

Ready to start on UI/UX Design?

Send us the brief — or just the problem. You will get a written scope, a timeline and a fixed price, usually within one working day.